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Update • 2026-07-12

Audio Engine Rewrite: Split Music and SFX Buses

Rebuilt the procedural music engine with PWM, ADSR, and antecedent/consequent phrasing. Separated music and SFX volume controls throughout the game.

Highlights

  • Independent compressor limiters on the music and SFX buses — no more sidechain pumping.
  • Dual sliders in every audio menu across primary game, encounters, and Runner.
  • Six new encounter tracks and three boss tracks written in A-minor pentatonic.